Re: Nightwatch: Fly By Wire Pt1 by Dan Hollifield
Posted: August 09, 2005, 11:55:50 PM
<br>Ok, but just because you want No-Holds Barred doesn't mean I'm going to look at this thing like a regular reader. I've watched it grow from wild brainstorming sessions to what it is today. I know things about what was intended, what was removed, and what was added to make people happy, on a daily basis. I'm not impartial, and I'm going to miss things others will see. Plus, some bits of this were at my suggestion, and I hardly want to call myself stupid, now do I?<br><br>But I'm also not one to say no to a friend, so I'll do my best to look at it like I'd never heard of Nightwatch, or the obsessed perpetrators thereof:<br><br><br>My first complaint is that the story starts too many times. That is, there is an initial opener with the redirection of Hubble, and that generates enough interest to want to know what could do that. Then, a virus attacks the internet & starts showing people pictures of a rock. Again, interesting, but essentially a second opener. Next, a lengthy news release, which could also serve as a beginning. Following that, the virus returns & threatens everyone, which is also a gripping opener. Still another interesting news release follows that, and even I can tell that reports of magnetic interference is covering up something important. Finally, Callow and Simon meet in the 6th opener, and in that give the gist of everything I really needed to know to start enjoying this tale. That's almost 3,000 words of stuff I didn't need to know to read the rest of the story.<br><br>That being said, my next point is also about story structure. I loved the epistolaries, if I use the term correctly. Viewing a story by through the eyes of their letters, ads, and speeches is wonderful. Unique, as far as I know for this genre, albeit a few of them are a little long. Prior to chatting with you about this very story, I'd never seen the inside of a chat room. It's a bizarre, yet challenging, environment, and a delightful addition to the story. The only detracting factor I can see to their inclusion is the need to constantly stop and explain what the "Sam-Hill" is going on.<br><br>On setting, sometimes the world is described using all the senses, and other times is "skimmed" over. I would have liked it to be more consistent. Plus, there are places where even knowing what's coming, I don't get. For example, I still have no idea what a lightsail looks like, or how it works. That example may not be fair, however, as they're not in this part much. <br><br>On character, based on what I see here in this part only, this Zod AI scares the bejeezus out of me. Knows all, able to take control over practically any bit of hardware, and has attitude to boot. It gives value judgments about the quality of response the humans are presenting. Plus, it talks even when it isn't needed, (it would have known that Simon and Steph left) and that means it's not above doing something counterproductive, or at least wasteful. I don't get a full sense of its motivations, or its limits, either.<br><br>Miranda Fanshaw is far and above the most complex Bond Girl… er, Nightwatch Lady so far. Bi-polar and everything. I want to know more about her, and how Tom could fall so head-over-heels in love so darn fast. Is it possible for a psychologist to so completely disconnect his analyst side when dealing with her? I didn't fall for my wife at first sight, so I'm uncomfortable with the notion.<br><br>My next quibble is that not much really happens in terms of plot in this piece of the story (Part 1). Certainly, there's a ton of people and equipment doing neat stuff, but I only care about the principal players and what happens to them. Selfish of me, I realize, but true. In those terms, Stephanie and Simon figure out what is going on, Tom meets a girl he falls for, trains to be an astronaut and goes into orbit, and then the story stops, until next time. To be fair, I know you're laying the groundwork for what happens later, but the average reader doesn't know where, or indeed if, this is really going.<br><br>Lastly (in broad stroke mode, anyway), there are too many names and places for my taste. I don't know which of them from this part will be important in the next.<br><br>Minor quibbles/line edits:<br>Hubble is thought publicly to be de-orbited, but in the "spotting Cthulu" news release, views from the Hubble are mentioned.<br>Your own lines in the chat scenes don't seem to advance the story, but how can one forget the "BRB, Rented Beer…"? ;)<br>I can only guess how an AI running since 1912 would speak, but would it really end a sentence with "however."?<br>Was it important that Zod confirm that the object is the same one that caused Tunguska? Callow already told us in the 6th opener that Stephanie figured that out.<br><br>There may be more, but I'm too tired to keep looking.<br><br><br>Dan, even though I've read this story almost a hundred times, I still get caught up in it, and have to keep reading until the end. That's pretty damn good, if you ask me. Did you knock yourself out on the bar? Hell, no. You maybe didn't clear it cleanly, but you got over the bar. That's what counts.<br><br>Nate<br>Nate, you are forbidden to hold back. Your earlier critiques of this one set me some high hurdles to leap. I want to know if I cleared the bar, or am I laying dazed and with a bloody nose unknowingly on the ground, somewhere in mid-course?